I wonder if I put a few words here?

Category: Multimedia Learning

Blog Post 7

Storytelling

This week’s blog I liked to share I a story I made through Twinery. The story is about a cleric who journeyed to a small town that was struggling with the outbreak of a plague. The cleric was the perfect man to cure this plague as he possessed the medicine necessary to cure this plague and save a woman who was locked down in a cellar. The story was told from two pathways, one through the woman’s husband and the other one through the woman’s brother. Twinery link is provided below.

Photo by marco forno on Unsplash

http://twinery.org/2/#!/stories/f160114d-e72d-4f91-aa7c-8d8ab52eea82/play

Multimedia Principles Used

One of theĀ  multimedia principle used for the twinery story is segmenting principle. This is when people learn or understand better when the multimedia message is presented in learner paced segments rather than a continuous unit. In twinery story’s case, the short story is segmented into different parts where each story takes place in separate locations. This helps readers digest the stories in different parts making it more efficient way to process new information.

Another multimedia principle used is personalization principle which means learners can understand better in conversational style rather than formal style. The twinery story is more conversational way of telling story rather than formally which means readers will understand better and more efficiently.

One way Twinery can be used for Educational Purposes

Twinery is a great tool to teach students using storytelling method. Instead doing typical PowerPoint slides for presentation, storytelling via Twinery would be good way to segment the information and engage students in the learning process.

Assignment 3: Core Multimedia Skills

Improving My Multimedia Object

The Multimedia object I chose to update and improve is my Google Earth Story from Blog post 5. One of the learning theories I decided to use to improve my Google Earth Story is dual coding theory. In my presentation, I have added a small textbox for each individual locations in my Washington D.C. tour where it lists some facts and gives brief description about that place. Sometimes the importance of the place is mentioned and other times facts such as current justices serving the U.S Supreme Court. This text box can also be used by Google Assistance which is an artificial intelligence powered software that can read out text using an automated voice. This is where dual coding theory comes in, viewers who view my story will now be able to view the tour at the same time as listening to the text added in the presentation. Now people can take my Washington D.C. tour with a virtual tour guide. The tour is now more engaging and helps users absorb information by both viewing the locations and listening to the tour. In addition to the dual coding theory, split-attention principle is used where people learn better when pictures and words are temporarily integrated. Spatial Contiguity principle is also used where people learn better when corresponding words and pictures are presented at the same time instead of successively. In my Google Earth Tour, the text and pictures are presented at the same time instead of making successively slides. The text boxes also does not restrict any of the views and don’t ruin any of the immersion of the tour.

I also want to note that Google Assistant doesn’t work if map and location feature is not allowed by your web browser. It should work for all android devices.

D.C. Tour Link

Feedback for Harman’s “VIDEO GAMES CAN TEACH US” Blog

Harman’s blog post about how “video games can teach us” tells us about his personal experience with video games used as an educational learning medium.

Positives

  • Harman gave a great overview of about the topic that was focused on the blog post in the introduction and followed it up with examples from his personal life to back up his statement. The transition was simple and clear for the audience to understand.
  • Harman used a nice poster that describes different benefits video games can have on a person’s brain and how useful education tool it is. This supports the dual coding theory which is very positive.

Addition Feedback

I wonder if Harman was more specific with names of God for example, naming a god that was available in Smite would help support his theory better?

Harman’s blog post was well made and gave good examples on how video games help in teaching.

https://harman-sandhu.opened.ca/2021/01/17/video-games-can-teach-us/

Topic 5: A Tour of Washington DC

A Tour of Washington D.C

Below is a link that gives you an opportunity to tour around the famous Constitution avenue and show you famous buildings and monuments in Washington D.C. The tool used to display the map is done by Google Earth.

DC Tour

Evaluation of the Dinosaur Game H5P Video

SECTIONS Framework

Students: The H5P video from previous blog post is for students who are interested in learning about browser video games and is appropriate for any age and background. The video mostly uses a quiz format that helps students retain the information absorbed during the video and accessible for all types of students.

Ease of Use: To create this kind of content in H5P format, the instructors need to have knowledge about certain video editor software such as OpenShot. Adding interactive features in videos is a very simple process that can be learned easily from H5P documentation page.

Costs: There is usually small monthly subscription cost for the author to maintain and deliver.

Teaching Functions:Ā Makes learning more engaging for students and help them retain information after a lecture.

Interaction: It’s very interactive medium for students to engage with compared to traditional videos and PowerPoint slides.

Organizational Issues: It’s supported here in UVic and several other public Universities.

Networking: If the H5P video link is posted in an online platform like in a blog then it has potential to network with millions of people around the world.

Security and Privacy: As long as no sensitive information is used in the H5P video, it’s safe for instructors and students to use it.

Multimedia Principles

Worked-examples principle and feedback principle is directly related to the H5P video from previous blog. The worked-example principle is related via popup informational text-boxes that provides examples and other insight on the material. The self-check quiz helps students give feedback about information they managed to retain.

 

Blog Post 4

Screenshot from my PC while playing the game

Why Creating Lesson Plan is Important

A lesson plan is a very important document that is necessary for instructors to help them guide their classroom to make progress in their learning objectives in a more efficient manner. A lesson plan summarizes the objectives of a lesson, the material and resources required by students to complete the lesson, timeline of each learning modules and assessment of studentsā€™ learning objectives. Creating a multimedia lesson plan before creating the multimedia content is more important because it helps teachers develop clear teaching objectives and design the learning materials based on the goals for students. Moreover, the lesson plan can be used for future purposes if the instructor will teach the class again. Lesson plan can help adjust the live content based on feedback. This helps instructors design and create content that will create optimal learning methods for students. Assessments for students can also be planned and designed through multiple iteration after receiving feedback. These are some benefits for creating a multimedia lesson plan before creating the multimedia content.

Below is a H5P video that talks about browser based game called “The Dinosaur Game”

List of Related Principles

Some of the multimedia principles that relates to videos with popup informational text boxes and embedded multiple-choice questions are worked-examples principle and feedback principle. For example, the feedback principle is applied here due to allowing the learners to test their knowledge absorbed from the video by being asked a question related to the topic in a multiple choice question. Worked examples principle is applied here from popup informational text boxes which can give real life example. Another principle that could be applied here is the signalling principle which mentions that people learn better when certain facts in a multimedia document is highlighted or emphasized to the learner.

 

Learning Theories

Creating PowerPoint Presentations after Learning about Dual Coding Theory

Dual Coding theory tells us that the human brain processes and stores new information through 2 channels. One through the eye (visually) and the other one through the ear (sound). The information that was absorbed by the two channels are then stored in a short memory that is connected to their respective channel. The short memory can be overloaded too quickly if information is absorbed through multiple input for one of the channels. For example, a television documentary might have English dialogues with English subtitles and moving pictures. In this case, the visual channel will be overburdened. Keeping in this mind, PowerPoint slides created in the future must have to make sure that the slides aren’t to dull and full of texts. To help readers retain the information more effectively, images, diagrams or videos must be used in addition to the texts so it fully makes use of the dual coding theory. It is also important to make sure that the text and the visual representation relates to each other.

Flow and Multimedia Learning

Learning goes beyond just reading from textbook or listening to lectures in classroom. One of the most effective way of learning is through the flow where learners are fully concentrated and enjoying the process of learning. Multimedia learning tools can help learners to be “in zone” where they are fully immersed in what they are learning. This is also why learning about different learning theories will be useful in this class.

Hypothes.is Advantages?

Hypothes.is is a nice tool in browser that helps us annotate and collaborate with other students about readings or other documents. This help promote discussions and improve critical thinking. One drawback is that it can be hard to identify other students in class.

My Expectation from this Course

My Goal from this Class

As technology is advancing rapidly, new tools and platforms are being used to create new creative contents that is more engaging and popular to the public. To make sure that I am fully caught up with the trend, I decided to take this interactive and multimedia learning course. My goals from this course is to learn new popular tools that can be used to create multimedia documents that are both engaging and efficient in educating people. Furthermore, I believe this course will help improve my critical thinking skills and improve my communication skills with other people.

What Extent was the Pandemic Video Game Interactive or Multimedia Learning?

The web browser based game Pandemic can be categorized as a very interactive learning tool as it is very engaging and hands-on for users. Lot of video games can be categorized as an interactive learning tool since it requires the user to participate and learn through simulation of real world scenarios.

Interactive or Multimedia Learning Tools used in Classroom

One example that have been used in music classes is a music software tool in Kadenze that allows users to play with different instruments and alternate different notes to see how frequency changes and see their harmonic relationship. I had the opportunity to use this tool during my Music Information Retrieval class which was very valuable for my understanding.

Non digitally,Ā  picture puzzles comes to mind that are interactive and multimedia learning that are useful for children.

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